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Compress(byte[],int) Method

Summary
Performs buffer-to-buffer JPEG or LEAD CMP compression.
Syntax
C#
C++/CLI
Java
Python
public void Compress( 
   byte[] data, 
   int dataIndex 
) 
public void compress(byte data[], int dataIndex) 
public: 
void Compress(  
   array<byte>^ data, 
   int dataIndex 
)  
def Compress(self,data,dataIndex): 

Parameters

data
Array of bytes that holds the data to be compressed.

dataIndex
Index into  data where the data starts.

Remarks

You must call StartCompress before using this method, and you must call StopCompress to end the compression process. For a description of how these methods work together, refer to StartCompress.

Example
C#
using Leadtools; 
using Leadtools.Codecs; 
using Leadtools.ImageProcessing; 
using Leadtools.ImageProcessing.Color; 
using Leadtools.Svg; 
 
 
       
public void CompressExample() 
{ 
   RasterCodecs codecs = new RasterCodecs(); 
 
   string srcFileName = Path.Combine(LEAD_VARS.ImagesDir, "Image1.cmp"); 
   string destFileName = Path.Combine(LEAD_VARS.ImagesDir, "Image1_CompressData.cmp"); 
 
   // Load the image to at 24-bits per pixel 
   RasterImage image = codecs.Load(srcFileName, 24, CodecsLoadByteOrder.Bgr, 1, 1); 
   if (image.ViewPerspective != RasterViewPerspective.TopLeft) 
      image.ChangeViewPerspective(RasterViewPerspective.TopLeft); 
 
   // Create the output file 
   _compressStream = File.Create(destFileName); 
 
   // Calculate the bytes per line in the input buffer, without padding  
   int lineBytes = image.Width * 3; 
 
   // Allocate a buffer for the incoming uncompressed data. Note that we 
   //  are compressing 16 lines at a time. You should always use multiples of 16 
   byte[] inBuffer = new byte[16 * lineBytes]; 
 
   // Allocate an output buffer. This is where the compressed data will 
   // go.  Note that this allocates 1024-byte packets.  
   byte[] outBuffer = new byte[1024]; 
 
   // Lock down the image 
   image.Access(); 
 
   // Initialize the compression engine 
   codecs.Options.Jpeg.Save.CmpQualityFactorPredefined = CodecsCmpQualityFactorPredefined.QualityAndSize; 
   codecs.StartCompress( 
      image.Width, 
      image.Height, 
      image.BitsPerPixel, 
      image.Order, 
      image.ViewPerspective, 
      16 * lineBytes, 
      outBuffer, 
      0, 
      outBuffer.Length, 
      CodecsCompression.Cmp, 
      CodecsCompressDataCallback); 
 
   // Compress the data 
   int i = 0; 
   while (i < image.Height) // i is incremented at the end 
   { 
      // Compression of the 16-line chunk starts here 
      int j = 0; 
      int inBufferIndex = 0; 
      while ((i + j) < image.Height && j < 16) 
      { 
         // Get one line at time 
         image.GetRow(i + j, inBuffer, inBufferIndex, lineBytes); 
 
         // Move to next line 
         inBufferIndex += lineBytes; 
 
         j++; 
      } 
 
      // This is the main function that will do the actual Compression 
      codecs.Compress(inBuffer, 0); 
      i += 16; 
   } 
 
   // Reset the compression engine  
   codecs.StopCompress(); 
 
   // Release the image and close the file 
   image.Release(); 
   _compressStream.Close(); 
 
   // Clean up 
   codecs.Dispose(); 
} 
 
FileStream _compressStream; 
byte[] _compressBuffer; 
 
bool CodecsCompressDataCallback(int width, int height, int bitsPerPixel, RasterByteOrder order, RasterViewPerspective viewPerspective, RasterNativeBuffer buffer) 
{ 
   // Write data to the file 
   if (_compressBuffer == null || _compressBuffer.Length < buffer.Length) 
      _compressBuffer = new byte[(int)buffer.Length]; 
 
   Marshal.Copy(buffer.Data, _compressBuffer, 0, (int)buffer.Length); 
 
   _compressStream.Write(_compressBuffer, 0, (int)buffer.Length); 
 
   return true; 
} 
 
static class LEAD_VARS 
{ 
   public const string ImagesDir = @"C:\LEADTOOLS22\Resources\Images"; 
} 
Requirements

Target Platforms

Help Version 22.0.2023.5.5
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© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.

Leadtools.Codecs Assembly

Products | Support | Contact Us | Intellectual Property Notices
© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.